NewsMicrosoft Releases Avatar Kinect
Gamers interacting in chatrooms via live avatars could be the start of a larger trend. The Kinect sensor may one day be miniaturized for laptops, smartphones and other mobile devices, according to Craig Mundie, Microsoft's chief research and strategy officer.
Microsoft released Avatar Kinect on Monday, a new service for Xbox users of the Kinect sensor.
Microsoft CEO Steve Ballmer first demonstrated Avatar Kinect, which adds limited facial gestures to graphical representations of people, at the Consumer Electronics Show in January.
Avatar Kinect is free to use from July 25 to September 8 for all Xbox users. After September 8, the service will only be available to Xbox Live Gold members, according to a Microsoft announcement. Xbox Live Gold subscribers can have meetings of up to eight people at a time worldwide using the technology.
Gamers interacting in chatrooms via live avatars could be the start of a larger trend. The Kinect sensor may one day be miniaturized for laptops, smartphones and other mobile devices, according to Craig Mundie, Microsoft's chief research and strategy officer. Mini-Kinect cameras could enable remote telepresence business meetings via avatars. Mundie, who heads Microsoft Research, laid out that vision in response to a question about future mobile device use of Kinect camera technology. Currently, Kinect is sold only as an addition to Microsoft's Xbox 360 gaming console.
"I could dream about a day where anywhere today that you have a camera, which is the back of your cell phone, or the bezel of your laptop, there's no reason to think that over time that camera shouldn't be this kind of camera [Kinect]," Mundie said at the Research Faculty Summit in Redmond this week, according to a Microsoft transcript. "And there's obviously a lot of work yet to go to produce that level of miniaturization, but I don't see any fundamental reason to think that wouldn't happen."
Kinect is one of Microsoft's many recent products that utilize so-called "natural user interface" inputs, enabling human movements to serve as computer commands. Mundie said he started a Microsoft Research project that eventually became Avatar Kinect. Getting more photo-realistic avatars of people is still a ways off, Mundie said.
Avatars can facilitate telepresence business meetings because they avoid the awkward angles of videoconferencing, as well as sound distortion due to distance, Mundie claimed. They're ideal for conducting remote meetings on mobile devices because avatars have "almost a zero bandwidth requirement" and will work in real time over a voice call, he added.
The Microsoft Xbox team deliberately built Avatar Kinect to broaden the Xbox's demographic appeal beyond males between the ages of 12 and 30 and to offer a more simplified user interface as a way to draw more casual game players to use Xbox, Mundie explained.
Ironically, Microsoft is now being sued by Bay Village, Ohio-based Impulse Technology Ltd. over six patents associated with movement tracking and one patent associated with educational systems that tap kinesthetic systems. The case (PDF) was filed on July 1 in a Delaware U.S. district court against Microsoft and eight companies involved in the video game industry. A summary of the case is posted at this Patent Arcade page.
Microsoft shipped 1.7 million Xbox 360 devices in its fiscal fourth quarter. It has about 35 million Xbox Live members, according to recent financials.